Sunday, May 27, 2012

[Qorian Workflow] Project Tsika trailer test 01

So this is the new project in the pipeline. This is more a concept piece created for two purposes:

a) To help visualise the project before we begin writing it and developing it further.
b) To test out a new 2.5D animation pipeline (that we call the Qorian worflow) that will allow us to acheive this efficiently.

Qorian Workflow:
 
This is a workflow devised by Nqobizitha Mlilo for the production of "Project Tsika". Essentialy born out of two needs, If we attempt to create a feature length film that we will shoot and apply Vfx on, we face the hurdle of having a shortage of actors who can pull it off. We would also face the limitation of only being able to shoot in HD. If we attempt to produce a fully 3D animated feature/long form product, all consumers would compare it with stuff they have seen like Shrek or Incredible. 2D animation offers us the advantage of not needing actors as well as faster rendering times... but we don't have as many illustrators as a Japanese studio would have... so the Qorian Workflow sits in the middle of 3D and 2D.
Combining the flexibility of 3D and using cel shading techniques, we can produce 2D results. The initial character set up for that is time consuming, yes, but once the character is set up, one can then pose and render out stills which is similar to drawing/scanning and coloring. Once you have this artwork you can animate it in 2D (in our case, a combination of 2D animation apps and mainly a custom rig built in a compositing app. This affords the pipeline fast illustrative capabilities as well as fast rendering as well as Higher res rendering (like 2K).

The Qorian document is being developed now and the trailer above is the first production created using the Qorian workflow. We will be creating another trailer, using better and more hand painted background plates this week. The trailer above only took one compitent artist 3 hours to produce once the character was designed, built and rigged. More tests will be shown on this blog in the upcoming weeks.

Comments are more than welcome to help us trouble shoot this pipeline and hopefully provide a workflow that will produce feature length animations in Afrika.

Friday, May 25, 2012

The Concept for what maybe my most ambitious project.

Duma_first_concept

I have been going through a bit of change in my mind. A change of philosophy and just basically retaking a look at what motivates some of my perceptions. The main thing has been to contextualize all my skills to my environment. That last statement is probably a little emo and abstract, but trust me... the next few weeks will all make sense... I hope...

This is a concept of what may become my most ambitious and challenging project to date. I have had to reshuffle a lot of things n my head... slowly beginning to put it on paper.

Nqo