With this weekend project I wanted to test out the hard surface tools. Looked through a number of videos but didn't see a workflow I liked so I made my own. I have started the habit of recording all my projects as I work on them to make training for later.
Workflow was creating the basemesh in c4d then getting model into zbrush. I essentially used the model as a surface guide and begun creating the armour for the wasp using the Topo tools in zbrush (which I think suck.). Used subtool master to join all the peices to one mesh and then uv master for the uv's.. c4d for lighting and rendering.
Nqo







