As I begin work on one of the last music videos I'll be doing for a long while, I can't help but look back at all the music videos that i've directed, shot and edited. To date they should be around 40 (about to audit the full list soon), and they have served as a great learning tool and a place to express technical and creative ideas. In a bid to improve, I had to ask myself... what can we do to make this one better? Since I won't be around in the music video scene for a bit, I wanted to make this one iconic... a standard of sorts.
Thursday, November 15, 2012
Making the "Happy" video. Part 1 - The Technical Aims
Thursday, November 8, 2012
Masaai Elder Xbrush to Cinema 4D tutorial
Nqobizitha Enqore Mlilo
Lead creative/ Animator/ Alpha Geek
NafunaTV
www.nafuna.tv
www.enqoremedia.com
Skype: theqore
Friday, October 5, 2012
Tuesday, September 11, 2012
the masaai seer
this image was created for the purposes of testing a new pipeline workflow at the studio.
started off with zbrush 4r4 using dynanesh and the new qremesher tools. then brought the model into cinema4D for some lighting and rendering.
I should have the tutorial done in a few days and will try to keep it shorter than my last wasp tutorial.
enqore-
alpha geek.
Saturday, September 8, 2012
Saturday, August 11, 2012
Friday, June 29, 2012
NafunaTV about to take off!
So, I haven't posted on the blog in a while, I was under pressure with a hectic Job we were doing, it was pretty taxing. But after the job we had our heads down polishing the final concept for the new company we are setting up! Nafuna INC.
Sunday, May 27, 2012
[Qorian Workflow] Project Tsika trailer test 01
Friday, May 25, 2012
The Concept for what maybe my most ambitious project.
I have been going through a bit of change in my mind. A change of philosophy and just basically retaking a look at what motivates some of my perceptions. The main thing has been to contextualize all my skills to my environment. That last statement is probably a little emo and abstract, but trust me... the next few weeks will all make sense... I hope...
Monday, May 21, 2012
Sunday, April 29, 2012
The way of the sage EP part 1 complete
Spent the weekend mixing the remaining joints for the new project. I realised during the writing process that I had way more joints than I had planned. So I decided to make a double EP in the quiet time I had since coming back from Rwanda. Alas I ran out of time so I decided to complete at least the one part and get to work on some promo material and videos.
The part 2 is halfway done. Just a two tracks left and that should follow the release of the other EP in a couple months.
Here is the track list for the part 1:
1. Intro - Produced by T-krued and mixed by BegottenSun
2. Angit'uyazi - Produced by BC and mixed by Enqore
3. Empress Ft. Roki - Produced by Roki and mixed by Enqore
4. Akekho Ft. Squash - Produced by Squash and mixed by Enqore
5. Igama'lam - Produced by Greg loyal and mixed by Enqore
6. Outro (track preview) - Produced by Zyon Black and mixed by Enqore
That's the track list for the part one! I don't have a full tracklist for part 2 (largely because I don't know the names of the tracks yet) but it features production from Jay-P (Rwanda), Jusa (Uk), ZyonBlack (Botswana), Squash(Zim).
I should get started on the videos after Hifa when I am done with the Munetsi video and the other one I am working on then its ON!!! So expect the EP online mid may (because that's when I'll be done with a video or two and some press material... hopefully).
Other than that... I feel great about having this done! After this EP I am taking a break off entertainment and music videos to focus on setting up my new company! Stay tuned!
Enqore
Monday, April 16, 2012
Saturday, April 14, 2012
Tuesday, April 3, 2012
Partanimator.com comic strip pilot 02
This is another test for the partanimator comic strip project. using different method and altering the art style from the one before to improve it a bit before I can commit to a workflow for the series. What say you to the look and feel of this one as well as the content? PLUS! anyone who wants to write for this from time to time is most welcome! just send me an email! (it's there on the strip)
Monday, April 2, 2012
Part animator comic strip concept!
This is a concept for a new comic strip I have been meaning to get started. I wanted to create something that writing for wouldn't be too hard because it's loosely based around conversations I have daily. I put this together quickly just to figure out a workflow as well as time-frames but also to just get a strip going so that i can figure out what would need tightening up. I intend to have this strip produced every week once I start going with it.
Friday, March 23, 2012
New video: Dikson - Trajedy (Directed and Animated by Enqore)
Thursday, March 22, 2012
Tuesday, March 20, 2012
Making of the wasp video
Saturday, March 17, 2012
Stress testing Modo 601.
Ok, so I took some hours out to test drive MODO and here are some of the things I noticed:
-The modelling tools are not as "intuitive" as we are led to believe. They are rather specialised. Agreed that they give you more control over even the most basic operations, which is a plus. It still leads me to wonder if that would be reason alone to move... -I noticed a considerable hit to system performance the more I worked in it. I wonder if it has a history like XSI that may need to be emptied? if not then it has serious problems! When I was in the render view, just trying to get my camera positioned took 5 whole minutes because everything was so slow. Guys over at CG talk did express concern about MODO's ability to handle big scenes...-Navigation is a pain! I don't much appreciate the ctrl+space bar shortcut to change views... its really hindering. -once I got the camera in place though, tinkering with the renderer to get a decent looking image was SUPER FAST! I did that in 2 minutes! and the actual render is SD took 10 seconds. IMPRESSIVE.OVERALL:
I have multiple reservations about MODO as a full pipeline shift though I see why most would use it just as a scene assembly tool. The instability and system performance hit was such a surprising disapointment especially given that I wasn't actually working in a huge scene. Things in C4D in my opinion that trump MODO's tools are: The nondestructive symetry tool.
cinema's new modelling tools actually give modo a run for it's money especially the basics like extruding or beveling.(i love the curve extrude tool in modo though... so sweet!)
Navigating a scene in C4D is just way faster and it has better scene handling.Anyways, those were my observations and I encourage all who are trying it out to post your findings and also coment here so we figure out the way forward!.
Thursday, March 15, 2012
Enqore Video Blog #4
The way of the Sage EP, what it'll be about, who is on it and when it will drop.
So, this is the art direction for the new upcoming E.P (from me), The Way Of The Sage.
Thursday, March 8, 2012
3 reasons why Zimbabwe entertainment struggles
Once again, I have decided to take my opinion and make it public... but always remember, it's just THAT, my opinion.
Saturday, March 3, 2012
We released the new Roki video today!
EMG studios to adopt MODO 601 to it's production pipeline.
For a long time now, I have had multiple conversations about Modo with Shingai Mtezo, Marvel Banda and Alex Lindsay. I have long been a fan of the way Modo was coded and I have spent enough time in the interface to appreciate the genius in the architecture as well as the robust modeling and texture tools. I love the clean interface and it ran super fast on my system. It also had great support for MDD which was an attractive feature during my short lived messiah days.
- super fast character set up with no rigging! (and the bone chain follow the mesh as you draw them??? witchcraft!)
- super fast weighting (I hate this time consuming stage and it always bothered me that technology hasnt given us a new alternative)
- super fast UV creation
- all in one pipeline integration for everything (the only app I forsee leaving the modo interface for is still Zbrush... but only for the really hardcore stuff... all the sculpting features in modo seem to work just fine for everyday use)
- super fast renderer that uses all your system resources
- skin shader (amongst all the other shaders)
- and faster render set up workflow.
- mograph-like tools (tools for motion graphics, which are the bread and butter of our work)
Tuesday, February 28, 2012
Progression is essential
With this weekend project I wanted to test out the hard surface tools. Looked through a number of videos but didn't see a workflow I liked so I made my own. I have started the habit of recording all my projects as I work on them to make training for later.
Workflow was creating the basemesh in c4d then getting model into zbrush. I essentially used the model as a surface guide and begun creating the armour for the wasp using the Topo tools in zbrush (which I think suck.). Used subtool master to join all the peices to one mesh and then uv master for the uv's.. c4d for lighting and rendering.
Nqo
Monday, February 27, 2012
Friday, February 24, 2012
The new Enqore EP to drop in April 2012
Sunday, February 19, 2012
The Resume! Enqore ft. BegottenSun, Aura and Karizma
Wednesday, February 15, 2012
Another Creature design [chitauri ver 6]
This is another update to the horror movie project. This is yet another creature design for the evil characters that live deep in the Inyanga mountains. Let me know what you think of this thing, it's still work in progress.
Monday, February 13, 2012
Saturday, February 11, 2012
Monday, February 6, 2012
Duma upade_-_ Render tests
As we continue to do tests and record the different workflows for the creation of the Take Me Away video, the curriculum is taking shape slowly. I have a clear sense as to what the render times look like and the workflow model between Zbrush and Cinema is being strengthened. The gaps in the workflow remain on the motion builder end as well as some rigging and cloth simulation for the jacket. The hair is a concern as well but we will make it work!
Sunday, February 5, 2012
Duma Character WIP update
Saturday, February 4, 2012
Sculpting the Duma Character
I started work today on the central character in the Take Me Away project. I recorded all the progress for use later in the training that will teach people how to put this together! Tomorrow I do texture work as well as some clothes. Thinking of having a test for Monday. Will see how far I go because I have to work on another character tomorrow for a presentation on Monday... work.... LOL!
Wednesday, January 25, 2012
New pipeline update to the Enqore's Academy course.
Hey there people.
Tuesday, January 24, 2012
Bad Parenting: Where douche-bags come from
I have come to a realisation. Douche-bags and idiots are a problem created from bad parenting.
Monday, January 23, 2012
Video Blog ep. 1_-_ Enqore talks Horror movie and introduces some of the team.
Saturday, January 21, 2012
Chitauri Character render tests
The Handu "Take me away" Project beginnings
This is the first step of the Take me away project. The concept.
Friday, January 20, 2012
Enqore's Academy update
As you may know, I have been doing a number of workshops over the past few months in a bid to increase the number of digital artists in the country. All these workshops were free to get the information to as many artists as possible.
Thursday, January 19, 2012
Enqore's top 10 producers! (ZIM)
How things have changed! Zimbabwe has come a long way in music production, a lot of people have come and gone, others stayed. I have been lucky enough to work with many producers in my career and I have a list of who I think is hot. This is my personal opinion so please, don't send me hate mail! Some of the guys i will mention here are known, others not so much. Some are mentioned simply for their input in the industry, others for just shear technical skills! here we go!
Tuesday, January 17, 2012
The Horror movie WIP first glimpse
Some of you may know, some may not... basically, Enqore Media has embarked on its most ambitious step as a studio. All the research we have been doing on a technical level in the way of animation and Visual effects will be put to the test in the form of TWO full feature length films!
Tuesday, January 10, 2012
My revenge on idiots will be animated...
Sunday, January 1, 2012
joh! this workout tore me a new one!
To kickstart the new year, I began a hardcore health regime. I started by following BOB harper's inside out workout... WOW! I was sweating bucket loads in the first 10 minutes! Nothing like a workout to show you how out of shape you really are! I have a lot to do before i am fit again.... here's to the new year anyways!


























